This action does not work on the other two tanks. Green, to revert the mutation process on Billy.Yellow, to switch to the 2nd tank ( Billy's tank).Failure to do this will result in the creature killing you. Red, to kill the creature in the first tank.Yellow, to switch to the first tank containing a strange creature.The order the buttons need to be pressed to successfully complete the mission: Blue: Release all viable test subjects.
#KINDERGARTEN 2 RULE 34 CODE#
Go behind the left side of the principal's desk, a red exclamation point will appear, then use the code on the desk and get the Hatch Key. Lily informs that the trap uses a key, not a code. Follow her to the entrance to the principal's office, then unlock it and go inside.
Talk to Nugget about Billy until sent to the principal's office.Talk to Lily, let her know, then show her the Teacher's Phone and the Office Key as prompted.He then says he needs until lunchtime because the handwriting is atrocious. Talk to Monty, buy cigarettes, and ask him to read the note.Talk to Lily, show her Billy's Note, she will freak out and ask you to find someone that can read it.Lily's quest is the final quest in the game, completing it will result in beating the game, aside from the Talisman Quest.